AI Insights · Timothy · October 2021
Top 5 Slime Games on iOS in Europe Q3 2021
Discover the performance metrics for the top 5 slime games on iOS in Europe during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 slime games on iOS in Europe exhibited varying trends in downloads, revenue, and active users. Below are insights into each app's performance, based on data from Sensor Tower.
Magic Slime: Antistress & ASMR by Finger Art Games saw a gradual decline in weekly revenue, starting at around $31.8K at the end of June and ending the quarter at approximately $20.3K. Weekly downloads also decreased, from 1.8K in late June to about 487 by the end of September. Active users followed a similar downward trend, from 37.8K to 24.5K over the quarter.
Goo: Slime simulator, ASMR from Exomind LTD had a mixed quarter. Weekly revenue started at about $3.7K and ended at roughly $2.2K. Downloads peaked in mid-August at 20.3K, before falling to 5.1K by the end of September. Active users showed an overall increase from 15.8K at the end of June to 18.2K by late August, then declined to 6.8K by the end of September.
Fluid Simulation, published by Pavel Dobryakov, experienced a notable spike in weekly revenue in mid-August, reaching $2.1K, before settling at around $937 by the end of September. Downloads fluctuated throughout the quarter, peaking at 18.5K in late July and ending at 7.2K. Active users also varied, peaking at 29.7K in late August and ending the quarter at 18.2K.
Slime Games: ASMR Simulator by Shake It maintained a relatively stable revenue throughout the quarter, ending at around $923. Weekly downloads ranged from 2.1K in late June to about 1.6K by the end of September. Active users remained steady, averaging around 10K throughout the quarter.
Jelly: Slime simulator, ASMR from Index Zero showed a decline in weekly revenue, starting at $1.6K in late June and dropping to negligible levels by early August. Downloads peaked in late July at 8.4K and then fell sharply, while active users decreased from 29.4K to 20.6K over the quarter.
For more detailed insights and data, visit Sensor Tower.